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Z-Out.doc
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1994-11-27
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Z-OUT
Typed in by FOXY of SKID ROW. Edited by PARASITE.
Victory celebrations for the success of the mission X-OUT wich an-
hilated the satellite of the planet Alpha Centauri ended abruptly as the long
range scanners showed intense activity on the planet itself -an ATTACK from
the planet is IMMINENT.
Z-OUT: the mission to destroy the planet Alpha Centauri. The H.Q of the
federation now seeks a brave man to pilot the space craft. What lies ahead is
unknown except that the defences of Alpha Centauri are strong and multi-level.
The game consists of huge worlds, each with totally new opponents and
defence systems. 12 giants aliens and dozens of different smaller opponents
are standing by to defend Alpha Centauri.
START GAME
After loading you have a choise of the following options:
F1-1Up One-Player-Mode
F2-2Up Two-Player-Mode
F3-DEMO (Amiga only)
CONTROLS-JOYSTICK ONLY.
Player1 - Port2 ./. Player2 - Port1.
Pressing it shortly provides the 'normal' shots, pressing it longer activates
the beam.
SPECIAL KEYS.
P Pause - press again to continue.
Esc Quit the game or pressing the second firebutton (video-game-joystick)
Space Docking and separation of the drone.
C.keys Adjust the distance between the satellites and your spacefraft to
enable you to position the satellites.
WEAPONS IN THE 1-PLAYER MODE.
There are 7 different weapons systems divided into three levels.
Destroyed aliens leave symbols and collecting them provides you with new
additinal weapons. The different weapons are described below:
Level 1: A drone. It supplies the energy for the weapons.
Level 2: A weapon module.
Level 3: An additional weapon module. Plus the drone can fol-
low opponents and absorb threir energy.
THE BEAM.
Keeping the fire button pressed enable the ship to collect energy for
a beam shot. An accoustic signal indicates the beam is ready to be fired.
Release the fire button to energise the beam.
THE DRONE.
The drone is very important, as a protector from most of the shots and
aliens. It can dock and separate from the ship. It supplies energy while
docked. To separate the drone, press the space bar. You can position the drone
on the screen by manouvering the ship cleverly. To dock again, touch it with
the front or back of the craft or just press Space again. At the highest
weapons collected (at least three symbols collected), the drone can attach to
their opponent to absorb their energy. Experiment to find the many ways the
drone can be used.
THE SATELLITES.
You can also get satellites, placed around the ship, by collecting
the appropriate satellite symbols. Use the cursor keys to position them.
Like the Drone, the satellites protect you from the shots and most of the
aliens.
BOUNCING FLAMES:
Flames shot diagonaly from the ship and bouce back from the
walls. This weapon is very useful in narrow passages, boun-
cing from wall to wall until they reach an alien.
DOUBLE/TRIPLE SHOT:
Supplies you with a double or triple shot (depends on the
weapon level).
FUSION BOMB/CENTRIFUGAL SUPER CHARGER:
Weapon levl one supplies with a green color shot, wich into 5
differenys shots after a short while.
The second level changes the direction of the shots - the
drone fires centrifugal shot over the whole screen, very use
ful in wide passages without obstacle while your ship is un
der attack by lots of little opponents.
FLANE THROWER:
Strenghens standard shots with flames wich follow the verti-
cal movement of the ship.
STREAKER:
The drone fires flashes wich change their height during fight
in the first weapon levl. In the second the satellites can
also fire these flashes, wich follow the vertical movements of
the ship.
SATELLITE ROTATION:
Three satellites rotating around your ship shooting blue
scythes. Once this system is activated, all other systems are
deasactivated unless you collect another weapon provides you
with the normal weapons again.(drone and satellites)
CREEP BOMB:
Shots very similar to flames, rotating around each obstacle.
Used to strike the guns emplacement behind obstacles impossi-
ble to reach with normal weapons.
WEAPONS IN TEAM MODE.
Each player flies his own space craft and helps the other in battle.
To keep the game balanced, there are only two weapons systems in the team mode
divided to three levels:
Level 1: Activate the first satellite.
Level 2: Activates the second satellite.
Level 3: You get the weapons displayed on the symbol you collect
SCORE: The score and the remaining lives of player one are displayed in the
right of screen and on left for player two.
SECRETS: I each world the secret is revealed by fliying over it. You will see
the word secret flashing. Remember the emplacement when playing
again.
ADDITIONAL SHIPS: Obtained by collecting the appropriate symbol or by clearing
a difficult section or by activating a 'Secret'.
ADDTIONAL SPEED: Collect the speed symbol.
GANE OVER: To save your high scores, remove the write protection on the disk.
Please don't remove or reset computer when the highscores is writen
on the disk. If you do, the disk might be damaged.
End.